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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Chunky for Amigas
- Date: 26 Jan 1996 16:36:54 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4eavv6$dah@sunsystem5.informatik.tu-muenchen.de>
- References: <4eamdn$c2c@cc.tut.fi>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
- Originator: fischerj@hphalle5.informatik.tu-muenchen.de
-
-
- In article <4eamdn$c2c@cc.tut.fi>, l150717@proffa.cc.tut.fi (L{hteenm{ki Jussi) writes:
- |> Organization: Tampere University of Technology, Computing Centre
- |> Lines: 12
- |> Distribution: world
- |> Message-ID: <4eamdn$c2c@cc.tut.fi>
- |> NNTP-Posting-Host: proffa.cc.tut.fi
- |> X-Newsreader: TIN [version 1.2 PL2]
- |>
- |> There has been much debate if new amigas should be equipped with
- |> chunky handling capabilities. I really don't see why it is made such a
- |> big number in terms, that it will cost too much and it is hard to plant on
- |> the old boards. The truth is that Amiga already handles the graphics as
- |> chunky, DMA retrieves data from BPLDATA-registers and converts it to
- |> come out as chunky to decide the color. All it really needed would be a
- |> bit to decide wheather you want to use planar or chunky ie. wheather you
- |> want to convert the data from the registers or not... Blitter and all the
- |> others would remain the same, as they are just for handling memory, not it's
- |> presentation on screen...
- |>
-
- AGA+ will have this I guess. But will need some time, new A1200 will still
- have AGA afaik. No problem for chunky games, if right SOFTWARE is driven.
- The most important thing of new A1200 will be a quick 030.
-
- |> -Juza
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
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